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How Many Mystic Arts Are There in Tales of Berseria

Mystic Artes (秘奥義 , Hi Ougi ? , "Subconscious Succession/Undercover Skill") are the hidden and near powerful artes that many characters throughout the Tales series can use during battle. These special attacks accept appeared in several games throughout the series, since its formulation in the PlayStation version of Tales of Phantasia. They tin can be performed only under specific atmospheric condition, often with other requirements that may limit their use during boxing. When they are activated, they usually display an anime-fashion cutting-in image of the character'due south face as the attack is performed. Other terms and translations for "Hi Ougi" include Divine Skill, Blast Quotient (ブラストキャリバー ? ), Combination Blaster (コンビネーションブラスター ? ), and Hidden Lvl. 3 Special Attack.

Contents

  • ane Appearances in Original Titles
    • i.1 Tales of Phantasia
    • i.two Tales of Destiny
    • one.3 Tales of Eternia
    • i.4 Tales of Destiny ii
    • 1.5 Tales of Symphonia
    • 1.6 Tales of Rebirth
    • 1.vii Tales of the Abyss
    • i.8 Tales of the Storm
    • 1.ix Tales of Symphonia: Dawn of the New World
    • 1.x Tales of Vesperia
    • one.11 Tales of Hearts
    • 1.12 Tales of Graces
    • ane.13 Tales of Xillia
    • 1.14 Tales of Xillia 2
    • 1.15 Tales of Zestiria
    • one.16 Tales of Berseria
    • 1.17 Tales of Arise
  • 2 Appearances in Cantankerous-Over Titles
    • 2.ane Tales of the Earth: Narikiri Dungeon ii and Narikiri Dungeon 3
    • 2.ii Tales of the Globe: Radiant Mythology
    • 2.3 Tales of the World: Radiant Mythology 2
    • 2.4 Tales of VS.
    • 2.5 Tales of the World: Radiant Mythology 3
    • 2.6 Tales of the Heroes: Twin Brave
    • two.seven Tales of Link
    • 2.8 Tales of Asteria
    • ii.9 Tales of Crestoria

Appearances in Original Titles

Tales of Phantasia

When Tales of Phantasia was released on the PlayStation, information technology received a complete overhaul of its boxing organization, with new movesets and animations, among other extras. Included with these extras is the first mystic arte of the series, Dark Bract. This is intended to be a "last resort" blazon of attack, usable only if Cress Albane's HP is at disquisitional levels, and if he equips the title "Master of Secrets" in the Game Male child Advance version. Cress can perform this arte if the thespian presses the ↓, "A", "B", "Fifty", and "R" buttons on the Game Boy Advance, or "X" (PlayStation X Button.png), "Circle" (PlayStation Circle Button.png), and "Square" (PlayStation Square Button.png) buttons on the PlayStation and PlayStation Portable versions, or by double-tapping his portrait in the iOS release.

Cress is initially the only character who is capable of attacking in this way. This introduced some of the most basic applications of the mystic arte, as an attack that can be used to interrupt the boxing flow and deal heavy damage to the opponent. Information technology also established the "mystic arte" as a separate tier of attacks outside of the normal combo system, allowing it to exist linked to the end of whatsoever series of chained artes. Tales of Phantasia: Cantankerous Edition introduces mystic artes for Claus F. Lester and Rondoline E. Effenberg while too expanding the number of mystic artes available to Cress with directional buttons.

Tales of Destiny

The original PlayStation release of Tales of Destiny features no mystic artes, instead providing each grapheme with ane or two artes that provide a flashing effect prior to their execution, similar to those used in Tales of Phantasia. These are properly classified equally arcane artes within the original game. However, several of these would become the basis for the mystic arte in its PlayStation 2 remake, providing all playable characters with at to the lowest degree one mystic arte, known as Blast Calibers in this game. Blast Calibers are obtained through events or levels and are activated through the "Harm Break" button if the character's "Blast Gauge", the bar below that character's health estimate, is filled to at least 1 level, after successfully staggering an enemy with whatever normal attack or arte. The Blast Gauge has 3 levels, signified by different colors:

  • LVL 1: Blue
  • LVL ii: Green
  • LVL 3: Red

Simply the Swordian Masters, salve for Leon Magnus, have Smash Calibers that crave a LVL 3 gauge. Leon obtains his own, Majinken Setsuga, in the Manager's Cut. Pressing the "Damage Interruption" push will activate the highest Boom Quotient available at the fourth dimension. For case, with a Blast Judge filled to LVL 2, Rutee Katrea will perform but Life Belch, not Trickster.

The final boss will answer to sure artes with his own Boom Calibers, after the secret boss atop the Arcana Ruins has been defeated. He answers Heal with Raintive Orion, Dispel with Surviving Hollin, and Raise Expressionless with Celestial Globe. Calculation to this listing in the Manager's Cut is Indignation triggering Raintive Orion, Shouourekka leading to Surviving Hollin, and Maware Rondo summoning Celestial World. In addition to this, the final boss also has a Blast Caliber which is non activated as a counter, Melty Earth, which is used automatically once he is reduced to disquisitional health. Post-obit this assail, Stahn Aileron gains access to his final mystic arte which is usable just during this battle, Zankuu Tenshouken.

Tales of Eternia

The "mystic arte" is but one blazon of the many secret attacks that were introduced in Tales of Eternia. Known as Divine Skills in the localized versions of this game, they feature prolonged flashy effects and oft excessive damage. Some of these are intended to be battle finishers, oft requiring the targeted enemy to be beneath a certain amount of health. Others are extremely spamable with proper timing, enabling repeated use of the same mystic arte extensions with very little filibuster. Just Reid Hershel and Farah Oersted are capable of performing Divine Skills normally. Meredy and Keele Zeibel can activate Greater Craymel summons and, in Meredy's case, the Destiny summon. They can likewise activate an extended version of the spell Indignation only during the battle with Sekundes, after reducing enough of his health. Max and Chat do not have mystic artes; their highest tier attacks are correctly classified equally cabalistic artes, even despite the cutting-in and background changes.

Tales of Eternia established many of the primary basics of mystic arte activation, such every bit the use of arte extensions and counters, and the requirement of usage counts. This game too introduced the use of cut-in images during these attacks, blending in with the special effects of the mystic artes themselves. The Divine Skills of this game often had extremely tedious conditions to fulfill before enabling their utilise. These may include a required concatenation of attacks which must exist completed within a ii-second fourth dimension frame, or lengthy formulas to decide how much an attack must be used before its extension is enabled.

Timing is especially critical when performing any Divine Skill - sometimes the required buttons must be pressed during a precise instant during a specific assault, and there is footling to no margin for error. There is no atypical fashion for triggering each of the Divine Skills, with side by side to no hints on how to obtain them in the first place, save for Reid Hershel's Divine Aurora Artes: Aurora Wall, Aurora Sword, and Aurora Wave. This makes all Divine Skills difficult to replicate without practice, but they are especially rewarding to watch when activated successfully.

For example, to use Reid's Dragon Demon Chaos requires the following from the histrion:

  • Omega Demon Chaos used [160 - ((total number of basic hits and skills that are chained together before starting this extension) x thirty)] times or more.
  • the targeted enemy must accept a total of [2000 + (total number of times Omega Demon Chaos has been used)] HP or less
  • printing the "Attack" button during Omega Demon Chaos's final slash before landing on the footing.

On the other hand, Farah Oersted's Maximum Burst requires the following:

  • Fatal Fury used 30+ times.
  • Chi used [330 - (50 x (full number of basic hits and skills that are chained together before starting this extension))] times or more.
  • press the "Attack" button during Chi's final strike.

Reid'due south Aurora Wall requires the role player to press the "Assault", "Artes", and "Guard" buttons when his is at disquisitional levels, and Aurora Sword extends from this by pressing the "Attack" push button before the terminal jump. Aurora Wave requires the player to printing the aforementioned combination for Aurora Wall in response to the last boss'due south Dark Aurora Artes, which are to exist considered mystic artes in their own right.

Keele and Meredy's Greater Craymel summons work past casting spells derived from the Greater Craymel's particular element until their vitality is at its maximum, indicated by flashing words across the screen and the word MAX next to the pulley's name. Vitality will decrease if either caster uses the element of the Greater Craymel that is in direct opposition to the intended summon. Upon reaching "MAX Vitality", the player tin can activate the summon like a normal arte with instant activation without casting delay, though the Greater Craymel'southward vitality returns to 0 after use.

Cress Albane, in the Inferia Arena, retains his power to utilise Terminal Justice in one case his HP reaches a certain bespeak, easily assuasive him to reduce Reid's HP to i simply volition not knock him out. He shares the Called-for Phoenix extension to Rising Phoenix with Reid, and he will use Eternal Blade to counter existence targeted by Reid's Dragon Demon Anarchy.

Tales of Destiny 2

In Tales of Destiny 2, the mystic arte arrangement is modified further with the introduction of Spirits Blaster Mode, the predecessor of the Over Limit system. All of the mystic artes in this game are extensions of arcane artes or advanced spells, requiring specific passive skills to be equipped. This is the showtime game to use the term "howdy ougi" officially, though the game uses this term to refer exclusively to the mystic artes that extend from physical attacks, as they are considered to be "subconscious arcane artes". Although any mystic arte can be activated whenever the character has 100 SP, Spirits Blaster Mode provides a status of infinite SP for a express time, enabling the use of any mystic arte without the need for SP-enhancing equipment or Skill Enchants.

The three by and large melee characters, Kyle Dunamis, Loni Dunamis, and Judas, can extend whatsoever of their cabalistic artes with the Skill Enchant "Hi Ougi" (秘奥義 ? ) equipped in one case all requirements are met. The 2 mostly caster characters, Reala and Harold Berselius, can do the same with their advanced spells with "Gugenkesshou" (具現結晶 ? , "Crystal Incarnation") equipped, assuasive them to phone call forth the Spirit related to that spell'southward element. Nanaly Fletcher is a special case, since she has only one mystic arte, which tin can extend from any spell that has an extension, specifically whatsoever novice or intermediate spell in her movelist, if the Skill Enchant "Tsuika Shoujutsu" (追加晶術 ? ) is equipped, replacing their original extensions. And while anyone else can use their mystic arte outside of Spirits Blaster Way, Nanaly is the only grapheme who requires it.

All mystic artes in this game are activated by property the "Attack" button during the cabalistic arte or spell to be extended. The final strike of the preceding attack must stagger an enemy to extend into the mystic arte. This is a significant improvement over the organisation in Tales of Eternia, allowing a actor to concord downwardly a button instead of perfectly timing a unmarried press, allowing the timing upshot to be less of a concern.

If Kyle uses a mystic arte confronting Rimul Aileron in the loonshit, she will respond with Sol Bright. Also, Magnadeus will counter with Aqua Rimms if any mystic arte is used confronting him. In the PlayStation Portable version of final boxing with Barbatos Goetia, whatsoever mystic arte will exist answered with Luna Shade. The PlayStation Portable port features optional battles with some of the characters from the first Tales of Destiny. They each use one of their Blast Calibers, usually in one case their HP is reduced to a certain point. Leon Magnus will apply two; one is the traditional method where HP falls to a certain betoken and is then executed, and the other is Majin Rengokusatsu, which he volition use in response to any graphic symbol's mystic arte.

Tales of Symphonia

When the original GameCube version of Tales of Symphonia was released, information technology featured mystic artes for only three characters, Lloyd Irving, Genis Sage, and Colette Brunel, referring to the attacks equally Subconscious Lv. 3 Special Skills in the localized game. Sheena Fujibayashi's summons, excluding Summon: Corrine, functioned in a similar way. The ported version for the PlayStation two features mystic artes for all playable characters, in improver to sure enemies.

Much similar Tales of Eternia, this game features several different methods to activate the Subconscious Lv. iii Special Skills. These range from casting a specific spell while Over Limit condition is active, which is rare in itself due to the mechanics of the Over Limit system in this game, to activating a certain set on while a passive EX Skill is in upshot. The mystic arte Ruby-red Devastation is especially notorious for its farthermost restrictions, which include having Presea Combatir remain as the last party member who is not knocked out during boxing. Enemies volition as well employ their ain Hidden Special Skills as their HP depletes, although Abyssion will always open a battle with Divine Judgment in the PlayStation 2 and subsequent versions.

Tales of Rebirth

The mystic artes in Tales of Rebirth, called Fusionic Forcefulness Finality (秘奥義 ? ), are all battle finishers, and they could exist activated simply if there is only one enemy left, and if it could non survive the attack. All of the mystic artes require two characters, one melee fighter and ane spellcaster, and both of them must exist in the active political party. Finality Charge Break must then be activated, by increasing the "Finality Accuse" judge through the activation of Latent Abilities during battle, similar to the manner the Over Limits approximate is increased in Tales of Symphonia.

During battle, these mystic artes are labeled with the term "Finality", representing the only official translation of "Hi Ougi" past the Japanese developers. The extensions for Dual the Dominicus require the use of iii characters in the agile party, Mao, Eugene Gallardo, and Hilda Rhambling. Although Dual the Dominicus by itself is activated with either Eugene or Hilda, the extensions tin be activated just if Hilda initiated the mystic arte. Specific controller button combinations must be pressed during the animations of each extension, alternating between the controllers associated with Hilda and Mao. The PlayStation Portable port of this game alters this system significantly, due to the lack of multiplayer functionality, forcing all push combinations to be input equally Hilda.

Tales of the Abyss

Tales of the Abyss is the first game where the term "mystic arte" is used in localized media. The characters' initial mystic artes can only exist performed when the character using them is in a state of Over Limit, afterward learning and equipping the "Special" Advert Skill. The player must then launch any arcane arte, or high-level fonic arte, or Fonic Hymn while holding downward the "Assail" button. If the final strike of the set on connects with an enemy, regardless of if it staggers or not, the character will chain the assault into his or her mystic arte.

The characters' 2d mystic artes reflect the former days of varied requirements or conditions, such as having met sure arte usage counts, HP thresholds, specific weapons, and even methods of input. They all crave the player to accept completed the game at least once. For instance, Tear Grants's Fortune's Arc tin can exist used in place of Innocent Shine, her first mystic arte, if she has mastered all of her Fonic Hymns and uses Judgment as her trigger spell of option during Over Limit. On the other hand, Luke fon Fabre'southward Lost Fon Bulldoze requires the role player to press the "X" (PlayStation X Button.png), "Circle" (PlayStation Circle Button.png), and "Square" (PlayStation Square Button.png) buttons in the PlayStation 2 version, or the "A", "B", and "Y" buttons in the Nintendo 3DS version, while Over Limit is active and Luke is at critical health, while he is equipped with the Fundamental of Lorelei.

Enemies can employ their own mystic artes, following the tradition of being able to use them once their HP reaches certain thresholds. The characters in the Baticul Coliseum will also use mystic artes, although they are known every bit Divine Skills in the localized game, in homage to the original term used in Tales of Eternia.

Tales of the Storm

Even though there are no actual mystic artes in Tales of the Tempest, there is yet a type of arte that tin only be used under certain circumstances. Two of the main characters tin transform into lycanthropic beasts called Leymon through the arte Juujinka, afterwards their HP drops to beneath 50%, and when they do their attack ability is greatly heightened. Their form lasts either until they run out of TP or until the boxing ends. This transformation would become the mystic arte for Caius Qualls in subsequent titles, named Brute Blow based on the proper noun of the arte that can be activated simply while the characters are in their transformed state.

Tales of Symphonia: Dawn of the New World

In Tales of Symphonia: Dawn of the New Earth, mystic artes can be used if the graphic symbol has the passive skill "Special" equipped, and if the Unison Assault bar is full. They are activated past property downwards the "Arte" button during the terminal hit of a fully executed arcane arte, or with a high tier spell. If a character has both "Ability Plus" skills equipped, belongings the "Arte" button during the start arcane arte in a combo concatenation will activate the arte that is set up to that button, preventing the activation of a mystic arte until a second arcane arte is activated. Enemies are also capable of using mystic artes, ordinarily when their HP depletes. The exception is Richter Abend's Eternal Recurrence, which he will use in response to Emil Castagnier'south Ain Soph Aur.

Tales of Vesperia

In Tales of Vesperia, mystic artes can merely be activated by having the grapheme equip the "Special" skill and holding the "Attack" push button while performing whatever arcane arte, advanced spell, or burst arte during Over Limit Level 3 or college. The last hit of an arcane arte must stagger the enemy for the mystic arte to piece of work. Enemies tin too use mystic artes, once again as their HP drops. Flynn Scifo, on the other hand, will only use Radiant Dragon Fang initially in response to Yuri Lowell using his mystic arte, though he volition use information technology without alarm afterwards. The Killer of Heroes's No Items Ever! activates afterward the actor uses an item.

In the PlayStation 3 and Definitive Edition versions of the game, all of the returning playable characters, including Flynn, obtain a second mystic arte. Equally with older games, in that location are more requirements for these new mystic artes, such as equipping a special weapon or using diverse artes a certain amount of times. Rather than activating at Level three or higher Over Limit, these mystic artes require a Level four Over Limit status, as well as triggering through property both the "Attack" and "Artes" buttons. Yuri and Flynn besides obtain a third mystic arte in the port which can only be used with both of them are in battle together. Fittingly for their third mystic arte, the requirements are even stricter than before and require them the player to concur the "Set on", "Artes", and "Guard" buttons.

Tales of Hearts

Mystic artes in Tales of Hearts are referred to every bit Combination Blasters. They are used past belongings down the "Damage Break" button later on using an arte while the passive skill "Special" is equipped. Enemies can too use Combination Blasters.

Tales of Graces

In Tales of Graces, mystic artes are mostly under the rule of the Eleth Gauge afterward being learned through the mastery skills of sure titles. As the role player fights well, the blue Eleth Gauge rises, and when it fills completely, the thespian enters Eleth Outburst. In Eleth Outburst, the Eleth Gauge is replaced past a mystic arte gauge which fills upwards every bit attacks are performed. The mystic arte can stock up to 3 levels, referring to the playable characters' three mystic arte levels. During Eleth Burst, if the "A" and "B" buttons, the "L" push button on the Archetype Controller, or the "L1" push button on the PlayStation 3 version, are pressed after staggering the enemy, the highest bachelor mystic arte volition be used. The opposing system to Eleth Burst, Eleth Interruption, is for enemies. For certain enemies, if Eleth Break is reached and they stagger a player character, they will perform their own mystic artes on the player.

There are also other titles for each mystic arte that allow mystic artes to be activated outside of Eleth Burst. These crave the player to build up a string of combos: 25 for Level 1, fifty for Level ii, and 75 for Level three, before the mystic arte can be activated. Mystic artes can only be activated this way in one case per level per battle, regardless of character. The exceptions to this are Richard, who simply has i mystic arte in the Wii version, and Sophie, who has Fire Dragon Rampage equally an homage to Farah Oersted with its unique activation through the employ of Deadly Force followed by a combo concatenation. The PlayStation three version includes some other unique mystic arte used by Malik Caesar, known as Malik Beam, which tin exist activated after using Sonic Mount during Eleth Burst.

In the PlayStation iii version of the game, Richard can obtain his Level 2 and Level 3 mystic artes during the post-game chapter "Lineages and Legacies". Additionally, all of the playable characters, including Richard, too obtain a fourth mystic arte, known as "Accel Certitude", through the new organisation known equally Advance Style. To employ these new options, each character must obtain the "Accel" skill and acquire the mystic arte itself through title mastery skills. Rather than activating at Eleth Flare-up or through philharmonic activation, these mystic artes can only be activated if the "Accel Guess" is full, indicated by the discussion "MAX". When Advance Fashion is activated, the player can press "L1" to perform the mystic arte.

Dual the Sol and its extensions also return as the mystic artes of the final boss of the "Lineages and Legacies" chapter. The set on activates without needing Eleth Break to be agile, initiating automatically upon reaching critical health. Specific controller button combinations must be pressed during the animations of each extension, using the same button inputs that are required for the extensions in Tales of Eternia. If the player fails to go on the extension, it volition deal heavy damage to all characters while summoning multiple Picayune Queen enemies at the aforementioned time. If the player succeeds in activating all extensions, Blue World is activated by all party members, countering all damage and defeating the concluding boss instantly, while providing bonus EXP, SP, and Gald at the stop of boxing.

Tales of Xillia

Tales of Xillia returns to the use of mystic artes activated every bit extensions to specific artes, as they had been in Tales of Destiny 2. These primal artes are considered to exist cabalistic artes, but due to the combo system that enables chaining of all artes in any society, the arcane artes have no outcome on chaining order. All characters obtain one arcane arte through the Lilium Orb, subsequently gaining enough GP to reach the second orb and increase its rank to the second node. This arcane arte is and so used while Over Limit mode is active, and the associated mystic arte is activated if the "Attack" button is held during the arcane arte.

While most characters have only one mystic arte, Milla Maxwell and Jude Mathis share a dual mystic arte which can be activated using either character, again relying on a specific arcane arte which is obtained after a game is completed at least once, if a articulate save file exists on the thespian'south profile. However, the Over Limit manner of this game actually requires at to the lowest degree two party members who tin participate in boxing and receive the benefits of Over Limit at the same fourth dimension, due to its integration into the linked arte arrangement. Considering of this, it becomes impossible to perform mystic artes during battles when a character is fighting solo, in spite of the artes being fully solo attacks.

Tales of Xillia two

Mystic artes return in Tales of Xillia 2. In order to perform both single and linked mystic artes in battle, the party requires to be under the furnishings of Over Limit and a member in question to be equipped with the skill "Special." Special allows to activate mystic arte of either the player-controlled character or their link partner: in order to activate the role player-controlled character'south mystic arte the player is required to hold the "Assault" button, while to activate his or her link partner's mystic arte the player is required to hold the "Set on" button while the L1 push is being pressed. Equally opposed to the first game, arcane artes are no longer required to actuate mystic artes.

Jude and Milla can perform their linked mystic arte from the first game, but to do and so requires the completion of Bonus Episode which grants the two characters the "Xillia Special" skill. Activating this linked mystic arte requires the both characters to have Xillia Special equipped, be linked together, and pressing R2 during the Over Limit mode. Linked mystic artes that Ludger can perform with other playable characters requires like requirements to be met, although Ludger'south partner requires to be equipped with "Special Linked Artes" skill. Few of the linked mystic artes that Ludger can perform tin have their names changed. Homo characters as well as Chronos and Maxwell have access to their own mystic artes.

Tales of Zestiria

The Blast Estimate is the governing force behind employ of several artes, including mystic artes, in Tales of Zestiria. At that place are several ways of obtaining mystic artes: completing storyline events, subevents, leveling titles, or in case of Alisha Diphda, Mikleo, and Lailah, via downloadable content. During the concluding battle, the Armatus mystic artes gain an upgraded grade. All mystic artes toll 3 BG or more and strike the target multiple times.

Tales of Berseria

The Blast Estimate is the governing strength behind the use of few aspects of the Liberation-LMBS, including mystic artes, in Tales of Berseria. Each playable character has three mystic artes, with several second mystic artes being cameo or serving as a reference to previous mystic artes. There are also three dual mystic artes between between three different pairs of characters. All mystic artes price 3 BG or more and normally strike the target multiple times. Learning characters'due south 2d mystic artes grant them 1 BG, while the third requires them to defeat a boss and trigger off of their strongest Break Soul or break arte. Once certain potentites take been obtained, pairs of characters can perform Dual Mystic Artes (協力秘奥義 , Kyouryoku Hi Ougi ? , "Cooperation Mystic Artes") during Switch Blasts between them. At the stop of a mystic arte, the player can concord the mystic arte push button and the management buttons to make an adjacent grapheme use their mystic arte, forming a mystic arte chain. The 3rd and afterwards mystic artes in the chain can be second level mystic artes while the fifth and later artes in the chain tin be tertiary level, all while ignoring their normal activation conditions other than BG.

Tales of Arise

Mystic artes require the user to be in the Over Limit status. A character'due south first mystic arte requires them to connect with an arte while the player holds downwardly whatsoever two of the arte buttons. The second is learned in Alphen'southward case after a storyline consequence and in the other party members' cases afterward he has five campfire conversations with them. They require the user to connect with at to the lowest degree v artes in succession earlier the player holds down any two of the arte buttons. Enemies besides can have admission to mystic artes in their Over Limit modes as well. In a divergence from norm, the mystic artes are not fully cinematic, allowing characters to potentially dodge or guard their way through the attack. Most enemy mystic artes also need a accuse period before being unleashed, assuasive players to damage them and forbid them from using their mystic arte.

Appearances in Cross-Over Titles

Tales of the World: Narikiri Dungeon 2 and Narikiri Dungeon 3

In both Tales of the World: Narikiri Dungeon 2 and Narikiri Dungeon 3, there are certain artes which can only exist activated if the character has less than a certain corporeality of HP, nearly of which are mystic artes in their own right in other games. The game refers to them as Kyuukyokugi (究極技 ? , "Ultimate Techniques").

Tales of the World: Radiant Mythology

Mystic artes in Tales of the World: Radiant Mythology can exist used by both the player character and his or her mercenary allies. The player needs to master all of his or her techniques in lodge to utilise it, while the mercenary allies demand only to achieve level 45. All mystic artes must be performed in Over Limit mode; melee characters extend their mystic artes from their arcane artes by holding the "Attack" button, while spellcasters utilise them in place of their spells, and those with both spells and melee artes can activate them using either choice.

Tales of the Earth: Radiant Mythology 2

The mystic artes of Tales of the Globe: Radiant Mythology two are unlocked once the graphic symbol reaches Level 45, and they can exist used only during Overlimits mode. Melee characters can activate them through their cabalistic artes by holding the "Assail" push, while spell casters use it in place of their magic artes. For characters with both types, their arte pages specify which type of arte is required for the mystic arte. Enemies can as well employ their mystic artes while they are in Overlimits mode, while Barbatos Goetia's No Items Ever! will activate after the histrion uses an detail, without requiring Overlimits.

Tales of VS.

Mystic artes in this game are obtained by a character when he or she accumulates 2500 Grade Points. The assail, like nearly other games, is not seen on the arte list. Instead, they are activated by property the "Attack" push button while an arcane arte is used during Over Limit. Spellcasters, notwithstanding, are required to cast a high tier spell instead of an arcane arte. This will take longer, although if the Over Limit runs out before the spell is finished, the mystic arte will still be activated. The exception to this dominion is Barbatos Goetia'due south Item nazo Hirotten ja nee, which cannot exist manually activated. Instead, an opponent has to pick up an item while Barbatos is in Over Limit. This mystic arte has the unique property of not ending the overlimit, and thus is capable of beingness activated multiple times within the duration of one overlimit, then long as opponents go along to selection upwards items.

Tales of the World: Radiant Mythology iii

The fashion of activating mystic artes in Tales of the Globe: Radiant Mythology three is nigh identical to its predecessor Radiant Mythology ii. In contrast previous games in the subseries, all playable characters now accept access to mystic artes. However, there is an culling to Over Limit in this game, called Radiant Drive, which does not allow a character to use mystic artes in exchange for allowing them to string combos together at volition. The mystic artes of Sheena Fujibayashi and Suzu Fujibayashi are locked until sure quests are completed.

Tales of the Heroes: Twin Brave

In Tales of the Heroes: Twin Brave, mystic artes are purchasable for ten,000 Gald right from the first for any character. To activate them, the player must press the "L" and "R" buttons during Overlimits mode. Additionally, if the current partner also has admission to a mystic arte, the player can press the "TRIANGLE" (PlayStation Triangle Button.png) push during an executing mystic arte to activate the partner's. Considering of this game's mechanics, players can retain some caste of control of the character during the arte, allowing them to choose movement management even as it is executing.

Tales of Link

In Tales of Link, mystic artes are equipped and upgradable items that take an item slot in the inventory. Once equipped, the character can utilize it during battle if the appropriate conditions are fulfilled; this is indicated with a scarlet aureola around the character. To utilise it, the player must link all 9 current characters into one link, with the link terminating on the character to utilize the mystic arte. Arte souls are typically obtained during "Soul Arena" competitive events.

Tales of Asteria

In Tales of Asteria, mystic artes are tied to a particular version of character; either that character has ane or does non. If the character has one, they gain an Overlimits guess during battle, which increases every bit the grapheme performs hits or through various bonuses in either version of battle. Once the gauge is filled, the actor tin activate the mystic arte earlier or after any of the player's attacks and can even activate multiple mystic artes at the same fourth dimension. The potency of the mystic arte increases through utilize, and at that place is a quest bonus for defeat the last enemy with a mystic arte.

Tales of Asteria introduces a new variant of mystic arte called Kyougeki Hi Ougi (共撃秘奥義 ? , "Co-Op Attack Mystic Arte"), that tin can be executed by equipping a "Platinum"-based grapheme unit with the Kizuna Soul (絆ソウル ? ) of the corresponding character. For example, equipping the fifth anniversary Velvet unit with a Kizuna Soul of Sorey, the mystic arte Lethal Pain turns into Invisible Gate.

Tales of Crestoria

In Tales of Crestoria, SSR rarity units have admission to mystic artes. Each unit'south mystic arte comes with a unlike OL Approximate cost. While primarily of offensive nature, some mystic artes are supportive in nature by healing HP or providing status enhancements. Enemies tin besides use their mystic artes when their break bar are still active after the plow countdown.

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Source: https://aselia.fandom.com/wiki/Mystic_Artes

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